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Curriculum
1. Getting Set Up
2. What a Compiler Actually Does
2.1 Source Code, Translation, and Machine Code
2.2 The Four Stages of a Build
2.3 Your First Program, Line by Line
2.4 Compiling by Hand
2.5 Reading a Compiler Error
2.6 Reading a Linker Error
3. Values and Types
4. Control Flow
5. Functions
6. Arrays, Strings, and Your First STL Tools
7. Pointers and References
8. The Memory Model
9. Structs, Classes, and Object Lifetime
10. Smart Pointers
11. Debugging and Tooling
12. Templates
13. The Standard Library
14. Lambdas and Functional Style
15. Error Handling
16. Object-Oriented C++
17. Project Structure and the Build
18. Testing
19. Idioms and Design
20. Concurrency
21. Performance
22. Compile-Time C++
23. Interfacing Outward
24. Capstone Projects
← All modules
Modules 2
What a Compiler Actually Does
The four build stages, and how to read compiler and linker errors.
2.1
Source Code, Translation, and Machine Code
2.2
The Four Stages of a Build
2.3
Your First Program, Line by Line
2.4
Compiling by Hand
2.5
Reading a Compiler Error
2.6
Reading a Linker Error